HOW CAN TESTBIRDS SUPPORT YOU IN OPTIMISING YOUR GAMES?
More than 300,000 registered testers with and without gaming experience
Over 500,000 devices cover all device and software combinations
Experienced project managers and UX experts
High quality standards and a client satisfaction rating of 9.2 out of 10
Take the quality of your games to the next level!
Games need to captivate their players
The challenge consists of exciting and intuitive games
Games need to be fun to play. Aside from the main plot, it’s important that players understand the goal of a game and know how to achieve it. A great game is intuitive and captivating. From a functionality view point, games have to be error-free. Are players able to install the app? Are the controls intuitive when using virtual reality headsets? Does a certain browser game function well on all browser versions?
Better games with the help of crowdtesting by Testbirds
Crowdtesting can be especially helpful when it comes to the gaming industry. Depending on the game’s requirements, the testing group can consist of unexperienced beginners and professional gamers, each testing on their own devices and providing unbiased feedback while recording all the errors they encounter.
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Test and optimise your websites, apps, games, chatbots and Internet of things applications with the help of our innovative services
The types of games we test
The allure of casual games has drawn in many people who have very little to no experience with gaming. Still, the market offers extensive and complex games for the more experienced gamer. To make sure that every player of your target group is able to play your game, it’s important to ensure that usability is top notch and functionality is flawless.
Browser & social media games
These kinds of games are developed for web-based browsers and are available on countless social networks and platforms – usually for free.
The application of virtual reality to the gaming industry is inspiring and exciting gamers and manufacturers everywhere. However, ensuring a good user experience in this field is particularly challenging. Do the senses in the virtual world function as they should? Is the game intuitive? One of the biggest challenges so far is dealing with virtual reality sickness.